“REMODEL is a free toolkit that helps you explore and develop new business models for physical products – based on open source principles.”
REMODEL consists of 7 modules that are packaged into hand-on exercise sprints. Through the exercises a company is given the basic understanding on open source business and will help the company in assessing open source strategies for its business.
The 7 modules of REMODEL are:
To whom REMODEL is useful?
REMODEL is especially useful for companies…
Where can I find REMODEL?
REMODEL is available here:
How can I use REMODEL?
REMODEL toolkit materials are made available under a Creative Commons BY-SA 4.0 license, which means it is free for anyone to use, remix or build upon it for any purpose, as long as credit to the sources of original works is given and derivative work is made available under the same license.
Who has created REMODEL?
REMODEL has been created by Danish Design Centre in collaboration with a range of contributors. Read more.
For more information about REMODEL or to discuss facilitation, implementation or mentoring, please get in touch with open source business coach Christian Villum at villum (a) autofunk (dot) dk.
PHASE 1
DISCOVERING OPEN SOURCE
You will learn the basics of open source principles by getting insights into some succesful manufacturing companies who apply open principles already. These examples show how going open can make up the foundation of a financially sustainable business strategy.
PHASE 2
IMAGINING GOING OPEN
You will dive into imagining what it would look like if you open source a product from your portfolio (or parts/elements of it). You will select who your most important users are and, more importantly, start envisioning what might motivate them to engage with your potentially open product in order to become co-creators.
PHASE 3
VISUALISING USER JOURNEYS
Here you will transform one of the user stories you made last week into more detailed storyboards that describe the interaction users will have with your product. Moreover you will identify key elements in that interaction and discuss how to open them. These open key elements work as cornerstones in open business models.
PHASE 4
COMMUNITY & SYSTEM MAP
In this phase you will be getting valuable expert input from your two mentors, who have been reviewing your work. Following a call with them you will update your system map and pitch according to the feedback, and then continue your dive into engaging with your potential community of co-creators: Interviewing a key ecosystem stakeholder.
PHASE 5
COMMUNITY TESTING PT. 1
In this and the next two phases you will dive into engaging with what can become your community of co-creators. In this phase you will organize a hackathon (in a simulation) to collect feedback and revise your System Map, Open-o-Meter(s) and Pitch based on that feedback. Lastly, you will send your materials to your mentors for review and commenting.
PHASE 6
COMMUNITY TESTING PT. 2
In this phase you will start to lay the foundation for establishing a community around your product by mapping your existing stakeholders, and then dive into imagining the full scope of the system around your product that this community will be part of. We call this the system map.
PHASE 7
PROTOTYPE YOUR ECOSYSTEM
In this final phase you will finalize your System Map before diving into crafting your community eco-system and looking at which are the key participants, what human resources you will need to establish and main it and which licenses and platforms you will need to realize it. Lastly, you will start to plan out what comes next.
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